This is a pretty common problem in the technology world. This is one of those unfortunate cases where consumers were caught in-between the change.

It's possible to be a major force, even if you don't concentrate on the U.S..

We'll have to see how those programs do. Those have traditionally been somewhat difficult and a headache (for PC vendors); it means more support calls and technical calls.

It's one of those opportunities where if they screw it up, people pay attention, but if they don't, it's something that kind of seeps into the social consciousness.

Right now, it's really hard to say who is a leader in this digital entertainment space basically because ... it's like everybody is in the last place.

The stuff that's driving growth in 2005 was developing regions and falling prices. Nothing changes there in 2006.

This shouldn't be a big surprise.

As computer users become more mobile, you widen the liability and the risk. Notebook computer makers have to offer these features because corporate clients are asking for them.

Entertainment PC leadership is up for grabs. There's no clear winner, but many companies would love to be in that spot. Intel is just taking its best shot.