It gives kids another tool to hang in there.

What we know about Re-Mission is that for those kids who played the game they did a much better job at adhering to their treatments. Taking their chemotherapy as prescribed. Taking their antibiotics more regularly.

Our study findings clearly demonstrate the effectiveness of the game in improving health-related outcomes for these kids ? it's great news. Re-Mission gives teens and young adults a sense of power and control over their cancer.

We think this will be significant for the serious games world to show the power of this technology.

They took their antibiotics more regularly, they did chemotherapy. They had higher cancer-related knowledge. The game is direct. It doesn't beat around the bush on topics such as side effects. In the end, it really helped kids get control.