The first time around was like a trial run for us.

It really tapped into the primal instincts of our shared target audience. That audience is looking for really intense experiences that are embodied in the Urge concept.

We're not defining a number, nor a list at this point. We're sort of saying 'stand by, stay tuned, and we'll tell you down the road what games will be backward compatible.' And it will be an evolving list as time goes by ? so we'll continue adding to it.

It was great to get the experience of making a box. But this is really what we had our eyes set on five years ago when we dreamed up the first Xbox on a cocktail napkin.

For our first 25 years, Microsoft focused on business applications. In the next 25, we're going to be touching the consumer more.

A major role in the future of video gaming.

We intend to make a seismic impact with the launch.