With three contract manufacturers on board, we're poised to have the flexibility and efficiencies we need to keep up with the consumer demand.

This is where our extensive testing process comes into play. Sure, it takes us longer to get the games out there, but we have the benefit of knowing that each game will feel and play like it should. Now, I'm not saying that all of our games will be completely bug free, but the probability is definitely less. Of course, if there is a problem, we'll handle it in a timely manner.

Working with IBM gave us the flexibility to design a processor to give game developers the kind of targeted power they need to make great games.