Shigeru Miyamoto
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"Shigeru Miyamoto"/?? ?/Miyamoto Shigeru/lead=yes/born November 16, 1952}} is a Japanese video game designer and video game producer/producer. He is best known as the creator of some of the List of best-selling video game franchises/best-selling, most critically acclaimed, most enduring, and most influential games and franchises of all time.

Miyamoto joined Nintendo in 1977, when the company was beginning its foray into video games and starting to abandon the playing cards it had made starting in 1889. His games have been seen on every Nintendo video game console, with his earliest work appearing on Video game arcade cabinet/arcade machines. Franchises Miyamoto has created include

Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of the city of Kyoto inspired much of Miyamoto's later work.

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I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.

Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.

I wanted to make something very unique, something very different.

What comes next? Super Mario 128? Actually, that's what I want to do.

I think we can let that one slide.

If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game.

Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.

We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.

I think I can make an entirely new game experience, and if I can't do it, some other game designer will.