Doug Church
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"Doug Church", is an United States/American game designer/computer game designer and producer. He attended Massachusetts Institute of Technology/MIT in the late 1980s, but left and went to work with Looking Glass Studios, when they were making primarily MS-DOS-based first-person adventure/shooter/roleplaying games, including Ultima Underworld: The Stygian Abyss/Ultima Underworld, Ultima Underworld II: Labyrinth of Worlds/Ultima Underworld II, System Shock and Thief (computer game series)/Thief.

Later, Church joined Eidos Interactive as technical director, lending programming and design expertise on a number of games from Ion Storm Inc. and Crystal Dynamics, including extensive design work on Tomb Raider: Legend. In 2005, he left Eidos to join Electronic Arts.

In 2003, Church was given the International Game Developers Association's Community Contribution award, in part for his work as co-chair of the IGDA's educational committee developing relationships between the game industry and academia. He has also participated in many of the Indie Game Jams, including developing "Angry God Bowling," the prototypical game for the first IGJ.

From July 2005 to 2009, Church worked at Electronic Arts' Los Angeles, California/Los Angeles office, as team leader on a project supervised by filmmaker Steven Spielberg.

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